Artwork
"In my Tender Care" (2023)
|
“In my tender care” is an expanded cinema installation consisting of animatronic talking mouths in a set, a floor to ceiling projection of computer generated animations, and two additional video works presented on CRT TV screens. Originating from a screenplay, the installation seeks to give agency back to the audience by removing the chronology of a film’s timeline. Turning points and whole acts are presented simultaneously, locked in scenes that are scattered across the room. Exploring each scene will expose more of the story and they can be viewed in any order.
|
"When fox and rabbit say goodnight." (2021)
|
"When fox and rabbit say goodnight." is a short film following a boy on his search for love and constancy. The film appropriates the hollow animation aesthetic of early 2000s’ video games to explore the themes of neglect and grief through the limited dialogue, body language, and the depiction of characters. Negligence during the modeling, texturing, and animation stages has become the basis for the unspoken narrative and reinforces the themes. Juxtaposition of the characters’ limited ability to express themselves with their desire to do just that, presents clearly artificial depictions of humans as closely to their real counterparts.
https://calls.ars.electronica.art/2022/prix/winners/9092/ |
"Fiesta" (2022)
|
“Fiesta” is a mixed-media installation chronicling the worst night in the protagonist Franklin Harvey’s life. The centre piece, a dinner conversation between characters Maggy, Roy and Franklin, is orbited by a projection, fake found objects and an audio piece. The installation places the viewer in the mind of the protagonist where the recursive process of remembering destabilises his picture of the truth. Left with the shards of Franklin’s fractured memory, the viewer can latch onto different objects in the installation that have the potential to become narrative cores in their individual interpretation of “Fiesta”.
|
Showreel
Commercial
"Voiceracers"
"Voiceracers" is a game you control with your voice. By making low tones you go left, and by making high tones you go right. You have to avoid obstacles, fly through turbo-rings and make sure you don't run out of breath. Sing, shout or hum your way to the finish line!
I work on "Voiceracers" as a game designer in the prototyping stage of its development in 2022. |
"What does that have to do with me?"
|
"What does that have to do with me?" is a new permanent multimedia exhibition at the Marchivum in Mannheim, Germany. A collaboration between Parallel World Labs, the Marchivum, and Tatwerk/finke media, this poignant exhibition takes a deep dive into Mannheim's Nazi era and asks the following key questions: What changes when a democracy is destroyed by a dictatorship? And how does democracy succeed again afterwards? This highly interactive digital exhibition tells the history of Mannheim during the Nazi dictatorship.
I created the animations of its water installation. |