The idea of exploring the use of a camera obscure came about after I watched a documentary called 'Tim's Vermeer' where the question is posed whether or not Vermeer used optics to create his paintings. I found it intriguing to see how 17th century artist could have used these techniques to capture the image through a photographic lens. This allowed artist to see the way light worked which could otherwise not be seen without optical aid. The light and colour of the image is more rich and saturated than it would be if you were to look at it with your own eyes. I believe this is because of your iris changing the size of your pupil to restrict the amount of light hitting the retina. If the light is too intense, like looking at the sky, your pupil with become smaller and so will let in less light. I am not sure whether this causes brighter colours to be muted or if there is a more technical reason for it. Nonetheless, it is interesting to see how our eyes can lie to us and alter the way we see things in the real world.
Invisible (Film: roughly 100hr piece)
For this visual effects shot I used two techniques: 3D modelling and camera tracking. Initially I used a technique known as rotoscoping to cut out the eyes of the subject. However this didn't look convincing enough to look as if his eyes had been sucked out. With this in mind I looked to other methods, initially trying to draw onto the image in photoshop, but this again didn't look convincing. This is when I remembered I had a softwares called Sculptris and Blender in which I could make 3D models. Once I made the 3D model I exported it as a jpeg and tracked a modified version of it onto the subjects face.
I wrote the entire soundtrack using GarageBand and its built in instruments. I used mainly synthesisers but also the orchestral string instruments to create a drone for the soundtrack.